[Author]
Author = Coffee Man
[Description]
Description = Ey Mike, you busy at the moment? I ever tell you about my mute partner? Yeah well, he handles all my contract work, but I haven't seen him at work all day today. I got this contract where a client has asked us to find his stolen laptop. Can you please help me out with this one? It should be a very simple job and I'll make it worth your while...
[Objectives]
Objectivescount = 24

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 388.2766
Objectives[0]positionY = -76.87007
Objectives[0]positionZ = 68.18053
Objectives[0]Heading = 155
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 385.6736
Objectives[0]mission_Vehicles[0]positionY = -82.34976
Objectives[0]mission_Vehicles[0]positionZ = 66.95724
Objectives[0]mission_Vehicles[0]Heading = 249.5243
Objectives[0]mission_Vehicles[0]Name = Sentinel Classic
Objectives[0]mission_Vehicles[0]Model = sentinel3
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1052.894
Objectives[0]mission_Props[0]positionY = -3097.397
Objectives[0]mission_Props[0]positionZ = -39.99865
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 90
Objectives[0]mission_Props[1]Model = prop_boxpile_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1055.716
Objectives[0]mission_Props[1]positionY = -3102.92
Objectives[0]mission_Props[1]positionZ = -39.99865
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 92.5
Objectives[0]mission_Props[2]Model = prop_box_wood03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1063.052
Objectives[0]mission_Props[2]positionY = -3100.327
Objectives[0]mission_Props[2]positionZ = -39.99321
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 92.5
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Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
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Objectives[0]mission_Props[3]positionY = -3098.095
Objectives[0]mission_Props[3]positionZ = -39.99321
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
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Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
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Objectives[0]mission_Props[4]positionY = -3108.343
Objectives[0]mission_Props[4]positionZ = -39.99865
Objectives[0]mission_Props[4]rotationX = 0
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Objectives[0]mission_Props[5]Model = prop_box_wood03a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
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Objectives[0]mission_Props[5]positionY = -3096.188
Objectives[0]mission_Props[5]positionZ = -39.99321
Objectives[0]mission_Props[5]rotationX = 0
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Objectives[0]mission_Pickup_Props_Count = 11
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Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = 388.2875
Objectives[0]mission_Pickup_Props[0]positionY = -76.86559
Objectives[0]mission_Pickup_Props[0]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 155
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Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = 388.2875
Objectives[0]mission_Pickup_Props[1]positionY = -76.86559
Objectives[0]mission_Pickup_Props[1]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 155
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Objectives[0]mission_Pickup_Props[2]positionY = -76.86559
Objectives[0]mission_Pickup_Props[2]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 155
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Objectives[0]mission_Pickup_Props[3]positionY = -76.98815
Objectives[0]mission_Pickup_Props[3]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
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Objectives[0]mission_Pickup_Props[4]Value = 300
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Objectives[0]mission_Pickup_Props[4]positionY = -76.95942
Objectives[0]mission_Pickup_Props[4]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 79.99997
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
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Objectives[0]mission_Pickup_Props[5]positionY = -76.94551
Objectives[0]mission_Pickup_Props[5]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 25
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 3
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Objectives[0]mission_Pickup_Props[6]positionY = -76.76318
Objectives[0]mission_Pickup_Props[6]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 25
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 12
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Objectives[0]mission_Pickup_Props[7]positionY = -77.08366
Objectives[0]mission_Pickup_Props[7]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
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Objectives[0]mission_Pickup_Props[8]positionY = -3107.774
Objectives[0]mission_Pickup_Props[8]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 34.99993
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = 1070.724
Objectives[0]mission_Pickup_Props[9]positionY = -3107.069
Objectives[0]mission_Pickup_Props[9]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 80.00005
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[10]Value = 144
Objectives[0]mission_Pickup_Props[10]positionX = 1069.809
Objectives[0]mission_Pickup_Props[10]positionY = -3106.958
Objectives[0]mission_Pickup_Props[10]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 80.00005
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 397.6456
Objectives[0]ObjectiveMessages[0]positionY = -84.51736
Objectives[0]ObjectiveMessages[0]positionZ = 67.07034
Objectives[0]ObjectiveMessages[0]Message = The client tells me that his laptop was nabbed by some bikers, we should start with them first...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -830.0631
Objectives[1]positionY = 160.8273
Objectives[1]positionZ = 67.87148
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_IAA_PREP_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -831.3603
Objectives[2]positionY = 165.5599
Objectives[2]positionZ = 68.23019
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CMH_MP_GO_TO
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Biker's Warehouse.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 139.4558
Objectives[3]positionY = 2273.538
Objectives[3]positionZ = 93.79457
Objectives[3]Heading = 180
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 500
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -835.8126
Objectives[4]positionY = 162.5053
Objectives[4]positionZ = 67.19929
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = CMH_MP_ATTACK
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Break into the Warehouse.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 152.3655
Objectives[5]positionY = 2280.92
Objectives[5]positionZ = 92.94701
Objectives[5]Heading = 325
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 9
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 162.5476
Objectives[5]mission_Actors[0]positionY = 2265.889
Objectives[5]mission_Actors[0]positionZ = 92.76809
Objectives[5]mission_Actors[0]Heading = 77.76108
Objectives[5]mission_Actors[0]String_Name = a_f_m_genbiker_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 1
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 161.8423
Objectives[5]mission_Actors[1]positionY = 2261.187
Objectives[5]mission_Actors[1]positionZ = 92.46849
Objectives[5]mission_Actors[1]Heading = 19.99993
Objectives[5]mission_Actors[1]String_Name = a_m_m_genbiker_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 1
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 153.7813
Objectives[5]mission_Actors[2]positionY = 2279.059
Objectives[5]mission_Actors[2]positionZ = 94.00019
Objectives[5]mission_Actors[2]Heading = 150
Objectives[5]mission_Actors[2]String_Name = a_m_m_genbiker_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 142.8536
Objectives[5]mission_Actors[3]positionY = 2270.806
Objectives[5]mission_Actors[3]positionZ = 94.57526
Objectives[5]mission_Actors[3]Heading = 317.55
Objectives[5]mission_Actors[3]String_Name = a_f_m_genbiker_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 1
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 143.2159
Objectives[5]mission_Actors[4]positionY = 2282.281
Objectives[5]mission_Actors[4]positionZ = 94.66105
Objectives[5]mission_Actors[4]Heading = 237.6579
Objectives[5]mission_Actors[4]String_Name = a_f_m_genbiker_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 162.11
Objectives[5]mission_Actors[5]positionY = 2277.936
Objectives[5]mission_Actors[5]positionZ = 93.43658
Objectives[5]mission_Actors[5]Heading = 294.9999
Objectives[5]mission_Actors[5]String_Name = a_m_m_genbiker_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 135.8794
Objectives[5]mission_Actors[6]positionY = 2271.085
Objectives[5]mission_Actors[6]positionZ = 94.91168
Objectives[5]mission_Actors[6]Heading = 250.0009
Objectives[5]mission_Actors[6]String_Name = a_m_m_genbiker_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 200
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 135.3309
Objectives[5]mission_Actors[7]positionY = 2291.446
Objectives[5]mission_Actors[7]positionZ = 94.17572
Objectives[5]mission_Actors[7]Heading = 127.5124
Objectives[5]mission_Actors[7]String_Name = a_f_m_genbiker_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 200
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 144.6804
Objectives[5]mission_Actors[8]positionY = 2275.57
Objectives[5]mission_Actors[8]positionZ = 94.62244
Objectives[5]mission_Actors[8]Heading = 92.6579
Objectives[5]mission_Actors[8]String_Name = a_f_m_genbiker_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 200
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = Pistol
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 23
Objectives[5]mission_Vehicles[0]positionX = 138.404
Objectives[5]mission_Vehicles[0]positionY = 2284.407
Objectives[5]mission_Vehicles[0]positionZ = 94.40265
Objectives[5]mission_Vehicles[0]Heading = 177.6927
Objectives[5]mission_Vehicles[0]Name = Daemon
Objectives[5]mission_Vehicles[0]Model = daemon
Objectives[5]mission_Vehicles[0]PrimaryColor = Orange
Objectives[5]mission_Vehicles[0]SecondaryColor = Orange
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[1]positionX = 139.6523
Objectives[5]mission_Vehicles[1]positionY = 2284.336
Objectives[5]mission_Vehicles[1]positionZ = 94.32639
Objectives[5]mission_Vehicles[1]Heading = 183.5452
Objectives[5]mission_Vehicles[1]Name = Daemon
Objectives[5]mission_Vehicles[1]Model = daemon
Objectives[5]mission_Vehicles[1]PrimaryColor = Orange
Objectives[5]mission_Vehicles[1]SecondaryColor = Orange
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[2]positionX = 141.285
Objectives[5]mission_Vehicles[2]positionY = 2283.948
Objectives[5]mission_Vehicles[2]positionZ = 94.21674
Objectives[5]mission_Vehicles[2]Heading = 183.5598
Objectives[5]mission_Vehicles[2]Name = Daemon
Objectives[5]mission_Vehicles[2]Model = daemon
Objectives[5]mission_Vehicles[2]PrimaryColor = Orange
Objectives[5]mission_Vehicles[2]SecondaryColor = Orange
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 0
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincible = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[3]positionX = 142.7639
Objectives[5]mission_Vehicles[3]positionY = 2283.718
Objectives[5]mission_Vehicles[3]positionZ = 94.12313
Objectives[5]mission_Vehicles[3]Heading = 183.1007
Objectives[5]mission_Vehicles[3]Name = Daemon
Objectives[5]mission_Vehicles[3]Model = daemon
Objectives[5]mission_Vehicles[3]PrimaryColor = Orange
Objectives[5]mission_Vehicles[3]SecondaryColor = Orange
Objectives[5]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = 0
Objectives[5]mission_Vehicles[3]DirtLevel = 0
Objectives[5]mission_Vehicles[3]LockedForPlayer = False
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = False
Objectives[5]mission_Vehicles[3]Invincible = False
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]mission_Vehicles[4]positionX = 136.3019
Objectives[5]mission_Vehicles[4]positionY = 2271.19
Objectives[5]mission_Vehicles[4]positionZ = 94.34695
Objectives[5]mission_Vehicles[4]Heading = 343.6175
Objectives[5]mission_Vehicles[4]Name = Daemon
Objectives[5]mission_Vehicles[4]Model = daemon
Objectives[5]mission_Vehicles[4]PrimaryColor = Orange
Objectives[5]mission_Vehicles[4]SecondaryColor = Orange
Objectives[5]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[4]HasPearlescent = False
Objectives[5]mission_Vehicles[4]Livery = 0
Objectives[5]mission_Vehicles[4]DirtLevel = 0
Objectives[5]mission_Vehicles[4]LockedForPlayer = False
Objectives[5]mission_Vehicles[4]Locked = False
Objectives[5]mission_Vehicles[4]Alarm = False
Objectives[5]mission_Vehicles[4]HotWired = False
Objectives[5]mission_Vehicles[4]Invincible = False
Objectives[5]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[4]Remove_After = 0
Objectives[5]mission_Vehicles[4]Survive_Number = 0
Objectives[5]mission_Vehicles[4]Failed_Text = 
Objectives[5]mission_Vehicles[5]positionX = 138.3911
Objectives[5]mission_Vehicles[5]positionY = 2271.158
Objectives[5]mission_Vehicles[5]positionZ = 94.25023
Objectives[5]mission_Vehicles[5]Heading = 340.679
Objectives[5]mission_Vehicles[5]Name = Daemon
Objectives[5]mission_Vehicles[5]Model = daemon
Objectives[5]mission_Vehicles[5]PrimaryColor = Orange
Objectives[5]mission_Vehicles[5]SecondaryColor = Orange
Objectives[5]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[5]HasPearlescent = False
Objectives[5]mission_Vehicles[5]Livery = 0
Objectives[5]mission_Vehicles[5]DirtLevel = 0
Objectives[5]mission_Vehicles[5]LockedForPlayer = False
Objectives[5]mission_Vehicles[5]Locked = False
Objectives[5]mission_Vehicles[5]Alarm = False
Objectives[5]mission_Vehicles[5]HotWired = False
Objectives[5]mission_Vehicles[5]Invincible = False
Objectives[5]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[5]Remove_After = 0
Objectives[5]mission_Vehicles[5]Survive_Number = 0
Objectives[5]mission_Vehicles[5]Failed_Text = 
Objectives[5]mission_Vehicles[6]positionX = 140.6707
Objectives[5]mission_Vehicles[6]positionY = 2271.036
Objectives[5]mission_Vehicles[6]positionZ = 94.13965
Objectives[5]mission_Vehicles[6]Heading = 340.8252
Objectives[5]mission_Vehicles[6]Name = Daemon
Objectives[5]mission_Vehicles[6]Model = daemon
Objectives[5]mission_Vehicles[6]PrimaryColor = Orange
Objectives[5]mission_Vehicles[6]SecondaryColor = Orange
Objectives[5]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[6]HasPearlescent = False
Objectives[5]mission_Vehicles[6]Livery = 0
Objectives[5]mission_Vehicles[6]DirtLevel = 0
Objectives[5]mission_Vehicles[6]LockedForPlayer = False
Objectives[5]mission_Vehicles[6]Locked = False
Objectives[5]mission_Vehicles[6]Alarm = False
Objectives[5]mission_Vehicles[6]HotWired = False
Objectives[5]mission_Vehicles[6]Invincible = False
Objectives[5]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[6]Remove_After = 0
Objectives[5]mission_Vehicles[6]Survive_Number = 0
Objectives[5]mission_Vehicles[6]Failed_Text = 
Objectives[5]mission_Vehicles[7]positionX = 143.286
Objectives[5]mission_Vehicles[7]positionY = 2270.839
Objectives[5]mission_Vehicles[7]positionZ = 94.00493
Objectives[5]mission_Vehicles[7]Heading = 341.7412
Objectives[5]mission_Vehicles[7]Name = Daemon
Objectives[5]mission_Vehicles[7]Model = daemon
Objectives[5]mission_Vehicles[7]PrimaryColor = Orange
Objectives[5]mission_Vehicles[7]SecondaryColor = Orange
Objectives[5]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[7]HasPearlescent = False
Objectives[5]mission_Vehicles[7]Livery = 0
Objectives[5]mission_Vehicles[7]DirtLevel = 0
Objectives[5]mission_Vehicles[7]LockedForPlayer = False
Objectives[5]mission_Vehicles[7]Locked = False
Objectives[5]mission_Vehicles[7]Alarm = False
Objectives[5]mission_Vehicles[7]HotWired = False
Objectives[5]mission_Vehicles[7]Invincible = False
Objectives[5]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[7]Remove_After = 0
Objectives[5]mission_Vehicles[7]Survive_Number = 0
Objectives[5]mission_Vehicles[7]Failed_Text = 
Objectives[5]mission_Vehicles[8]positionX = 135.4544
Objectives[5]mission_Vehicles[8]positionY = 2291.905
Objectives[5]mission_Vehicles[8]positionZ = 93.63178
Objectives[5]mission_Vehicles[8]Heading = 70.52987
Objectives[5]mission_Vehicles[8]Name = Daemon
Objectives[5]mission_Vehicles[8]Model = daemon
Objectives[5]mission_Vehicles[8]PrimaryColor = Orange
Objectives[5]mission_Vehicles[8]SecondaryColor = Orange
Objectives[5]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[8]HasPearlescent = False
Objectives[5]mission_Vehicles[8]Livery = 0
Objectives[5]mission_Vehicles[8]DirtLevel = 0
Objectives[5]mission_Vehicles[8]LockedForPlayer = False
Objectives[5]mission_Vehicles[8]Locked = False
Objectives[5]mission_Vehicles[8]Alarm = False
Objectives[5]mission_Vehicles[8]HotWired = False
Objectives[5]mission_Vehicles[8]Invincible = False
Objectives[5]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[8]Remove_After = 0
Objectives[5]mission_Vehicles[8]Survive_Number = 0
Objectives[5]mission_Vehicles[8]Failed_Text = 
Objectives[5]mission_Vehicles[9]positionX = 135.6852
Objectives[5]mission_Vehicles[9]positionY = 2293.738
Objectives[5]mission_Vehicles[9]positionZ = 93.61981
Objectives[5]mission_Vehicles[9]Heading = 70.23572
Objectives[5]mission_Vehicles[9]Name = Daemon
Objectives[5]mission_Vehicles[9]Model = daemon
Objectives[5]mission_Vehicles[9]PrimaryColor = Orange
Objectives[5]mission_Vehicles[9]SecondaryColor = Orange
Objectives[5]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[9]HasPearlescent = False
Objectives[5]mission_Vehicles[9]Livery = 0
Objectives[5]mission_Vehicles[9]DirtLevel = 0
Objectives[5]mission_Vehicles[9]LockedForPlayer = False
Objectives[5]mission_Vehicles[9]Locked = False
Objectives[5]mission_Vehicles[9]Alarm = False
Objectives[5]mission_Vehicles[9]HotWired = False
Objectives[5]mission_Vehicles[9]Invincible = False
Objectives[5]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[9]Remove_After = 0
Objectives[5]mission_Vehicles[9]Survive_Number = 0
Objectives[5]mission_Vehicles[9]Failed_Text = 
Objectives[5]mission_Vehicles[10]positionX = 136.1405
Objectives[5]mission_Vehicles[10]positionY = 2295.661
Objectives[5]mission_Vehicles[10]positionZ = 93.63809
Objectives[5]mission_Vehicles[10]Heading = 71.18831
Objectives[5]mission_Vehicles[10]Name = Daemon
Objectives[5]mission_Vehicles[10]Model = daemon
Objectives[5]mission_Vehicles[10]PrimaryColor = Orange
Objectives[5]mission_Vehicles[10]SecondaryColor = Orange
Objectives[5]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[10]HasPearlescent = False
Objectives[5]mission_Vehicles[10]Livery = 0
Objectives[5]mission_Vehicles[10]DirtLevel = 0
Objectives[5]mission_Vehicles[10]LockedForPlayer = False
Objectives[5]mission_Vehicles[10]Locked = False
Objectives[5]mission_Vehicles[10]Alarm = False
Objectives[5]mission_Vehicles[10]HotWired = False
Objectives[5]mission_Vehicles[10]Invincible = False
Objectives[5]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[10]Remove_After = 0
Objectives[5]mission_Vehicles[10]Survive_Number = 0
Objectives[5]mission_Vehicles[10]Failed_Text = 
Objectives[5]mission_Vehicles[11]positionX = 136.6559
Objectives[5]mission_Vehicles[11]positionY = 2297.802
Objectives[5]mission_Vehicles[11]positionZ = 93.69366
Objectives[5]mission_Vehicles[11]Heading = 73.22482
Objectives[5]mission_Vehicles[11]Name = Daemon
Objectives[5]mission_Vehicles[11]Model = daemon
Objectives[5]mission_Vehicles[11]PrimaryColor = Orange
Objectives[5]mission_Vehicles[11]SecondaryColor = Orange
Objectives[5]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[11]HasPearlescent = False
Objectives[5]mission_Vehicles[11]Livery = 0
Objectives[5]mission_Vehicles[11]DirtLevel = 0
Objectives[5]mission_Vehicles[11]LockedForPlayer = False
Objectives[5]mission_Vehicles[11]Locked = False
Objectives[5]mission_Vehicles[11]Alarm = False
Objectives[5]mission_Vehicles[11]HotWired = False
Objectives[5]mission_Vehicles[11]Invincible = False
Objectives[5]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[11]Remove_After = 0
Objectives[5]mission_Vehicles[11]Survive_Number = 0
Objectives[5]mission_Vehicles[11]Failed_Text = 
Objectives[5]mission_Vehicles[12]positionX = 158.4505
Objectives[5]mission_Vehicles[12]positionY = 2274.402
Objectives[5]mission_Vehicles[12]positionZ = 93.19135
Objectives[5]mission_Vehicles[12]Heading = 207.8475
Objectives[5]mission_Vehicles[12]Name = Daemon
Objectives[5]mission_Vehicles[12]Model = daemon
Objectives[5]mission_Vehicles[12]PrimaryColor = Orange
Objectives[5]mission_Vehicles[12]SecondaryColor = Orange
Objectives[5]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[12]HasPearlescent = False
Objectives[5]mission_Vehicles[12]Livery = 0
Objectives[5]mission_Vehicles[12]DirtLevel = 0
Objectives[5]mission_Vehicles[12]LockedForPlayer = False
Objectives[5]mission_Vehicles[12]Locked = False
Objectives[5]mission_Vehicles[12]Alarm = False
Objectives[5]mission_Vehicles[12]HotWired = False
Objectives[5]mission_Vehicles[12]Invincible = False
Objectives[5]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[12]Remove_After = 0
Objectives[5]mission_Vehicles[12]Survive_Number = 0
Objectives[5]mission_Vehicles[12]Failed_Text = 
Objectives[5]mission_Vehicles[13]positionX = 161.2535
Objectives[5]mission_Vehicles[13]positionY = 2272.095
Objectives[5]mission_Vehicles[13]positionZ = 92.75423
Objectives[5]mission_Vehicles[13]Heading = 206.7862
Objectives[5]mission_Vehicles[13]Name = Daemon
Objectives[5]mission_Vehicles[13]Model = daemon
Objectives[5]mission_Vehicles[13]PrimaryColor = Orange
Objectives[5]mission_Vehicles[13]SecondaryColor = Orange
Objectives[5]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[13]HasPearlescent = False
Objectives[5]mission_Vehicles[13]Livery = 0
Objectives[5]mission_Vehicles[13]DirtLevel = 0
Objectives[5]mission_Vehicles[13]LockedForPlayer = False
Objectives[5]mission_Vehicles[13]Locked = False
Objectives[5]mission_Vehicles[13]Alarm = False
Objectives[5]mission_Vehicles[13]HotWired = False
Objectives[5]mission_Vehicles[13]Invincible = False
Objectives[5]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[13]Remove_After = 0
Objectives[5]mission_Vehicles[13]Survive_Number = 0
Objectives[5]mission_Vehicles[13]Failed_Text = 
Objectives[5]mission_Vehicles[14]positionX = 157.6547
Objectives[5]mission_Vehicles[14]positionY = 2265.05
Objectives[5]mission_Vehicles[14]positionZ = 92.54285
Objectives[5]mission_Vehicles[14]Heading = 245.2496
Objectives[5]mission_Vehicles[14]Name = Daemon
Objectives[5]mission_Vehicles[14]Model = daemon
Objectives[5]mission_Vehicles[14]PrimaryColor = Orange
Objectives[5]mission_Vehicles[14]SecondaryColor = Orange
Objectives[5]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[14]HasPearlescent = False
Objectives[5]mission_Vehicles[14]Livery = 0
Objectives[5]mission_Vehicles[14]DirtLevel = 0
Objectives[5]mission_Vehicles[14]LockedForPlayer = False
Objectives[5]mission_Vehicles[14]Locked = False
Objectives[5]mission_Vehicles[14]Alarm = False
Objectives[5]mission_Vehicles[14]HotWired = False
Objectives[5]mission_Vehicles[14]Invincible = False
Objectives[5]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[14]Remove_After = 0
Objectives[5]mission_Vehicles[14]Survive_Number = 0
Objectives[5]mission_Vehicles[14]Failed_Text = 
Objectives[5]mission_Vehicles[15]positionX = 162.2271
Objectives[5]mission_Vehicles[15]positionY = 2282.442
Objectives[5]mission_Vehicles[15]positionZ = 93.3147
Objectives[5]mission_Vehicles[15]Heading = 227.8742
Objectives[5]mission_Vehicles[15]Name = Daemon
Objectives[5]mission_Vehicles[15]Model = daemon
Objectives[5]mission_Vehicles[15]PrimaryColor = Orange
Objectives[5]mission_Vehicles[15]SecondaryColor = Orange
Objectives[5]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[15]HasPearlescent = False
Objectives[5]mission_Vehicles[15]Livery = 0
Objectives[5]mission_Vehicles[15]DirtLevel = 0
Objectives[5]mission_Vehicles[15]LockedForPlayer = False
Objectives[5]mission_Vehicles[15]Locked = False
Objectives[5]mission_Vehicles[15]Alarm = False
Objectives[5]mission_Vehicles[15]HotWired = False
Objectives[5]mission_Vehicles[15]Invincible = False
Objectives[5]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[15]Remove_After = 0
Objectives[5]mission_Vehicles[15]Survive_Number = 0
Objectives[5]mission_Vehicles[15]Failed_Text = 
Objectives[5]mission_Vehicles[16]positionX = 161.8604
Objectives[5]mission_Vehicles[16]positionY = 2280.636
Objectives[5]mission_Vehicles[16]positionZ = 93.20176
Objectives[5]mission_Vehicles[16]Heading = 228.027
Objectives[5]mission_Vehicles[16]Name = Daemon
Objectives[5]mission_Vehicles[16]Model = daemon
Objectives[5]mission_Vehicles[16]PrimaryColor = Orange
Objectives[5]mission_Vehicles[16]SecondaryColor = Orange
Objectives[5]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[16]HasPearlescent = False
Objectives[5]mission_Vehicles[16]Livery = 0
Objectives[5]mission_Vehicles[16]DirtLevel = 0
Objectives[5]mission_Vehicles[16]LockedForPlayer = False
Objectives[5]mission_Vehicles[16]Locked = False
Objectives[5]mission_Vehicles[16]Alarm = False
Objectives[5]mission_Vehicles[16]HotWired = False
Objectives[5]mission_Vehicles[16]Invincible = False
Objectives[5]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[16]Remove_After = 0
Objectives[5]mission_Vehicles[16]Survive_Number = 0
Objectives[5]mission_Vehicles[16]Failed_Text = 
Objectives[5]mission_Vehicles[17]positionX = 1064.309
Objectives[5]mission_Vehicles[17]positionY = -3102.542
Objectives[5]mission_Vehicles[17]positionZ = -39.53438
Objectives[5]mission_Vehicles[17]Heading = 355.0433
Objectives[5]mission_Vehicles[17]Name = Daemon
Objectives[5]mission_Vehicles[17]Model = daemon
Objectives[5]mission_Vehicles[17]PrimaryColor = Orange
Objectives[5]mission_Vehicles[17]SecondaryColor = Orange
Objectives[5]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[17]HasPearlescent = False
Objectives[5]mission_Vehicles[17]Livery = 0
Objectives[5]mission_Vehicles[17]DirtLevel = 0
Objectives[5]mission_Vehicles[17]LockedForPlayer = False
Objectives[5]mission_Vehicles[17]Locked = False
Objectives[5]mission_Vehicles[17]Alarm = False
Objectives[5]mission_Vehicles[17]HotWired = False
Objectives[5]mission_Vehicles[17]Invincible = False
Objectives[5]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[17]Remove_After = 0
Objectives[5]mission_Vehicles[17]Survive_Number = 0
Objectives[5]mission_Vehicles[17]Failed_Text = 
Objectives[5]mission_Vehicles[18]positionX = 1061.792
Objectives[5]mission_Vehicles[18]positionY = -3109.512
Objectives[5]mission_Vehicles[18]positionZ = -39.5332
Objectives[5]mission_Vehicles[18]Heading = 354.8117
Objectives[5]mission_Vehicles[18]Name = Daemon
Objectives[5]mission_Vehicles[18]Model = daemon
Objectives[5]mission_Vehicles[18]PrimaryColor = Orange
Objectives[5]mission_Vehicles[18]SecondaryColor = Orange
Objectives[5]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[18]HasPearlescent = False
Objectives[5]mission_Vehicles[18]Livery = 0
Objectives[5]mission_Vehicles[18]DirtLevel = 0
Objectives[5]mission_Vehicles[18]LockedForPlayer = False
Objectives[5]mission_Vehicles[18]Locked = False
Objectives[5]mission_Vehicles[18]Alarm = False
Objectives[5]mission_Vehicles[18]HotWired = False
Objectives[5]mission_Vehicles[18]Invincible = False
Objectives[5]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[18]Remove_After = 0
Objectives[5]mission_Vehicles[18]Survive_Number = 0
Objectives[5]mission_Vehicles[18]Failed_Text = 
Objectives[5]mission_Vehicles[19]positionX = 1064.232
Objectives[5]mission_Vehicles[19]positionY = -3109.688
Objectives[5]mission_Vehicles[19]positionZ = -39.53282
Objectives[5]mission_Vehicles[19]Heading = 354.6377
Objectives[5]mission_Vehicles[19]Name = Daemon
Objectives[5]mission_Vehicles[19]Model = daemon
Objectives[5]mission_Vehicles[19]PrimaryColor = Orange
Objectives[5]mission_Vehicles[19]SecondaryColor = Orange
Objectives[5]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[19]HasPearlescent = False
Objectives[5]mission_Vehicles[19]Livery = 0
Objectives[5]mission_Vehicles[19]DirtLevel = 0
Objectives[5]mission_Vehicles[19]LockedForPlayer = False
Objectives[5]mission_Vehicles[19]Locked = False
Objectives[5]mission_Vehicles[19]Alarm = False
Objectives[5]mission_Vehicles[19]HotWired = False
Objectives[5]mission_Vehicles[19]Invincible = False
Objectives[5]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[19]Remove_After = 0
Objectives[5]mission_Vehicles[19]Survive_Number = 0
Objectives[5]mission_Vehicles[19]Failed_Text = 
Objectives[5]mission_Vehicles[20]positionX = 1061.218
Objectives[5]mission_Vehicles[20]positionY = -3095.479
Objectives[5]mission_Vehicles[20]positionZ = -39.53114
Objectives[5]mission_Vehicles[20]Heading = 177.6394
Objectives[5]mission_Vehicles[20]Name = Daemon
Objectives[5]mission_Vehicles[20]Model = daemon
Objectives[5]mission_Vehicles[20]PrimaryColor = Orange
Objectives[5]mission_Vehicles[20]SecondaryColor = Orange
Objectives[5]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[20]HasPearlescent = False
Objectives[5]mission_Vehicles[20]Livery = 0
Objectives[5]mission_Vehicles[20]DirtLevel = 0
Objectives[5]mission_Vehicles[20]LockedForPlayer = False
Objectives[5]mission_Vehicles[20]Locked = False
Objectives[5]mission_Vehicles[20]Alarm = False
Objectives[5]mission_Vehicles[20]HotWired = False
Objectives[5]mission_Vehicles[20]Invincible = False
Objectives[5]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[20]Remove_After = 0
Objectives[5]mission_Vehicles[20]Survive_Number = 0
Objectives[5]mission_Vehicles[20]Failed_Text = 
Objectives[5]mission_Vehicles[21]positionX = 1058.837
Objectives[5]mission_Vehicles[21]positionY = -3095.31
Objectives[5]mission_Vehicles[21]positionZ = -39.53082
Objectives[5]mission_Vehicles[21]Heading = 169.963
Objectives[5]mission_Vehicles[21]Name = Daemon
Objectives[5]mission_Vehicles[21]Model = daemon
Objectives[5]mission_Vehicles[21]PrimaryColor = Orange
Objectives[5]mission_Vehicles[21]SecondaryColor = Orange
Objectives[5]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[21]HasPearlescent = False
Objectives[5]mission_Vehicles[21]Livery = 0
Objectives[5]mission_Vehicles[21]DirtLevel = 0
Objectives[5]mission_Vehicles[21]LockedForPlayer = False
Objectives[5]mission_Vehicles[21]Locked = False
Objectives[5]mission_Vehicles[21]Alarm = False
Objectives[5]mission_Vehicles[21]HotWired = False
Objectives[5]mission_Vehicles[21]Invincible = False
Objectives[5]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[21]Remove_After = 0
Objectives[5]mission_Vehicles[21]Survive_Number = 0
Objectives[5]mission_Vehicles[21]Failed_Text = 
Objectives[5]mission_Vehicles[22]positionX = 1068.48
Objectives[5]mission_Vehicles[22]positionY = -3095.301
Objectives[5]mission_Vehicles[22]positionZ = -39.53085
Objectives[5]mission_Vehicles[22]Heading = 169.8218
Objectives[5]mission_Vehicles[22]Name = Daemon
Objectives[5]mission_Vehicles[22]Model = daemon
Objectives[5]mission_Vehicles[22]PrimaryColor = Orange
Objectives[5]mission_Vehicles[22]SecondaryColor = Orange
Objectives[5]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[22]HasPearlescent = False
Objectives[5]mission_Vehicles[22]Livery = 0
Objectives[5]mission_Vehicles[22]DirtLevel = 0
Objectives[5]mission_Vehicles[22]LockedForPlayer = False
Objectives[5]mission_Vehicles[22]Locked = False
Objectives[5]mission_Vehicles[22]Alarm = False
Objectives[5]mission_Vehicles[22]HotWired = False
Objectives[5]mission_Vehicles[22]Invincible = False
Objectives[5]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[22]Remove_After = 0
Objectives[5]mission_Vehicles[22]Survive_Number = 0
Objectives[5]mission_Vehicles[22]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1048.549
Objectives[6]positionY = -3097.152
Objectives[6]positionZ = -39.99993
Objectives[6]ObjectiveRotation = 1005
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Check around the Warehouse for any clue.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 1069.557
Objectives[7]positionY = -3098.041
Objectives[7]positionZ = -39.99993
Objectives[7]Heading = 1170
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 6
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 1063.053
Objectives[7]mission_Actors[0]positionY = -3106.817
Objectives[7]mission_Actors[0]positionZ = -38.99993
Objectives[7]mission_Actors[0]Heading = 262.3263
Objectives[7]mission_Actors[0]String_Name = a_f_m_genbiker_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 200
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = SMG
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 1065.514
Objectives[7]mission_Actors[1]positionY = -3105.518
Objectives[7]mission_Actors[1]positionZ = -38.99993
Objectives[7]mission_Actors[1]Heading = 312.3262
Objectives[7]mission_Actors[1]String_Name = a_f_m_genbiker_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 200
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = SMG
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 1069.022
Objectives[7]mission_Actors[2]positionY = -3100.142
Objectives[7]mission_Actors[2]positionZ = -38.99993
Objectives[7]mission_Actors[2]Heading = 119.9999
Objectives[7]mission_Actors[2]String_Name = a_m_m_genbiker_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 200
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = SMG
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 1
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 1068.852
Objectives[7]mission_Actors[3]positionY = -3098.083
Objectives[7]mission_Actors[3]positionZ = -38.99993
Objectives[7]mission_Actors[3]Heading = 24.99987
Objectives[7]mission_Actors[3]String_Name = a_m_m_genbiker_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 200
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = SMG
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 1
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 1067.689
Objectives[7]mission_Actors[4]positionY = -3102.46
Objectives[7]mission_Actors[4]positionZ = -38.99993
Objectives[7]mission_Actors[4]Heading = 149.9999
Objectives[7]mission_Actors[4]String_Name = a_m_m_genbiker_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 200
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = SMG
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 1064.731
Objectives[7]mission_Actors[5]positionY = -3100.2
Objectives[7]mission_Actors[5]positionZ = -38.99993
Objectives[7]mission_Actors[5]Heading = 127.2953
Objectives[7]mission_Actors[5]String_Name = a_f_m_genbiker_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 200
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = SMG
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 1
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -828.9581
Objectives[8]positionY = 172.0649
Objectives[8]positionZ = 69.40376
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = CMH_MP_DELIVER
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 1070.577
Objectives[9]positionY = -3106.531
Objectives[9]positionZ = -39.99993
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 9
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 1070.584
Objectives[9]ObjectiveMessages[0]positionY = -3103.463
Objectives[9]ObjectiveMessages[0]positionZ = -39.99993
Objectives[9]ObjectiveMessages[0]Message = Son of a bitch! There's nothing here.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[0]Sender = Michael
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 3
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Text = Leave the Warehouse.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 1072.874
Objectives[10]positionY = -3101.99
Objectives[10]positionZ = -39.99993
Objectives[10]Heading = 1880
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 6
Objectives[10]mission_Vehicles[0]positionX = 162.8373
Objectives[10]mission_Vehicles[0]positionY = 2262.319
Objectives[10]mission_Vehicles[0]positionZ = 91.83155
Objectives[10]mission_Vehicles[0]Heading = 215.0789
Objectives[10]mission_Vehicles[0]Name = Jester Classic
Objectives[10]mission_Vehicles[0]Model = jester3
Objectives[10]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]mission_Vehicles[1]positionX = 166.2472
Objectives[10]mission_Vehicles[1]positionY = 2264.572
Objectives[10]mission_Vehicles[1]positionZ = 91.83544
Objectives[10]mission_Vehicles[1]Heading = 212.2234
Objectives[10]mission_Vehicles[1]Name = Bati 801
Objectives[10]mission_Vehicles[1]Model = bati
Objectives[10]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[10]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = 0
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 0
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[2]positionX = 164.939
Objectives[10]mission_Vehicles[2]positionY = 2238.671
Objectives[10]mission_Vehicles[2]positionZ = 90.16843
Objectives[10]mission_Vehicles[2]Heading = 324.3746
Objectives[10]mission_Vehicles[2]Name = Zentorno
Objectives[10]mission_Vehicles[2]Model = zentorno
Objectives[10]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[10]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = -1
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 0
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[3]positionX = 160.4976
Objectives[10]mission_Vehicles[3]positionY = 2256.173
Objectives[10]mission_Vehicles[3]positionZ = 91.37762
Objectives[10]mission_Vehicles[3]Heading = 203.972
Objectives[10]mission_Vehicles[3]Name = Tyrus
Objectives[10]mission_Vehicles[3]Model = tyrus
Objectives[10]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[10]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[3]HasPearlescent = False
Objectives[10]mission_Vehicles[3]Livery = -1
Objectives[10]mission_Vehicles[3]DirtLevel = 0
Objectives[10]mission_Vehicles[3]LockedForPlayer = False
Objectives[10]mission_Vehicles[3]Locked = False
Objectives[10]mission_Vehicles[3]Alarm = False
Objectives[10]mission_Vehicles[3]HotWired = False
Objectives[10]mission_Vehicles[3]Invincible = False
Objectives[10]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[3]Remove_After = 0
Objectives[10]mission_Vehicles[3]Survive_Number = 0
Objectives[10]mission_Vehicles[3]Failed_Text = 
Objectives[10]mission_Vehicles[4]positionX = 149.993
Objectives[10]mission_Vehicles[4]positionY = 2268.274
Objectives[10]mission_Vehicles[4]positionZ = 93.12168
Objectives[10]mission_Vehicles[4]Heading = 242.8839
Objectives[10]mission_Vehicles[4]Name = Turismo R
Objectives[10]mission_Vehicles[4]Model = turismor
Objectives[10]mission_Vehicles[4]PrimaryColor = UtilRed
Objectives[10]mission_Vehicles[4]SecondaryColor = UtilRed
Objectives[10]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[4]HasPearlescent = False
Objectives[10]mission_Vehicles[4]Livery = -1
Objectives[10]mission_Vehicles[4]DirtLevel = 0
Objectives[10]mission_Vehicles[4]LockedForPlayer = False
Objectives[10]mission_Vehicles[4]Locked = False
Objectives[10]mission_Vehicles[4]Alarm = False
Objectives[10]mission_Vehicles[4]HotWired = False
Objectives[10]mission_Vehicles[4]Invincible = False
Objectives[10]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[4]Remove_After = 0
Objectives[10]mission_Vehicles[4]Survive_Number = 0
Objectives[10]mission_Vehicles[4]Failed_Text = 
Objectives[10]mission_Vehicles[5]positionX = 151.3014
Objectives[10]mission_Vehicles[5]positionY = 2304.943
Objectives[10]mission_Vehicles[5]positionZ = 93.35746
Objectives[10]mission_Vehicles[5]Heading = 254.1279
Objectives[10]mission_Vehicles[5]Name = Hakuchou
Objectives[10]mission_Vehicles[5]Model = hakuchou
Objectives[10]mission_Vehicles[5]PrimaryColor = UtilSeaFoamBlue
Objectives[10]mission_Vehicles[5]SecondaryColor = UtilSeaFoamBlue
Objectives[10]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[5]HasPearlescent = False
Objectives[10]mission_Vehicles[5]Livery = 0
Objectives[10]mission_Vehicles[5]DirtLevel = 0
Objectives[10]mission_Vehicles[5]LockedForPlayer = False
Objectives[10]mission_Vehicles[5]Locked = False
Objectives[10]mission_Vehicles[5]Alarm = False
Objectives[10]mission_Vehicles[5]HotWired = False
Objectives[10]mission_Vehicles[5]Invincible = False
Objectives[10]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[5]Remove_After = 0
Objectives[10]mission_Vehicles[5]Survive_Number = 0
Objectives[10]mission_Vehicles[5]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 137.5377
Objectives[11]positionY = 2295.407
Objectives[11]positionZ = 93.10751
Objectives[11]ObjectiveRotation = 2230
Objectives[11]mission_ActorsCount = 8
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 146.8506
Objectives[11]mission_Actors[0]positionY = 2274.448
Objectives[11]mission_Actors[0]positionZ = 94.37655
Objectives[11]mission_Actors[0]Heading = 237.4649
Objectives[11]mission_Actors[0]String_Name = a_f_m_genbiker_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 200
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = SMG
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 140.7269
Objectives[11]mission_Actors[1]positionY = 2279.042
Objectives[11]mission_Actors[1]positionZ = 94.99431
Objectives[11]mission_Actors[1]Heading = 30.13852
Objectives[11]mission_Actors[1]String_Name = a_m_m_genbiker_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 200
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = SMG
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 144.1985
Objectives[11]mission_Actors[2]positionY = 2283.354
Objectives[11]mission_Actors[2]positionZ = 94.53105
Objectives[11]mission_Actors[2]Heading = 90.1385
Objectives[11]mission_Actors[2]String_Name = a_m_m_genbiker_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 200
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = SMG
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 150.3062
Objectives[11]mission_Actors[3]positionY = 2274.584
Objectives[11]mission_Actors[3]positionZ = 94.14474
Objectives[11]mission_Actors[3]Heading = 245.1385
Objectives[11]mission_Actors[3]String_Name = a_m_m_genbiker_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 200
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = Pistol
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 158.2036
Objectives[11]mission_Actors[4]positionY = 2266.614
Objectives[11]mission_Actors[4]positionZ = 93.12824
Objectives[11]mission_Actors[4]Heading = 62.15471
Objectives[11]mission_Actors[4]String_Name = a_f_m_genbiker_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 200
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = Pistol
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 160.0262
Objectives[11]mission_Actors[5]positionY = 2268.142
Objectives[11]mission_Actors[5]positionZ = 93.10193
Objectives[11]mission_Actors[5]Heading = 70.13848
Objectives[11]mission_Actors[5]String_Name = a_m_m_genbiker_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 200
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = Pistol
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]SpawnInVehicle = True
Objectives[11]mission_Actors[6]SeatIndex = -1
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 162.8373
Objectives[11]mission_Actors[6]positionY = 2262.319
Objectives[11]mission_Actors[6]positionZ = 91.83155
Objectives[11]mission_Actors[6]Heading = 215.0789
Objectives[11]mission_Actors[6]String_Name = a_m_m_genbiker_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = False
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 200
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = False
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[11]mission_Actors[6]AlwaysFight = False
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = Unarmed
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]SpawnInVehicle = True
Objectives[11]mission_Actors[7]SeatIndex = 0
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = 162.8373
Objectives[11]mission_Actors[7]positionY = 2262.319
Objectives[11]mission_Actors[7]positionZ = 91.83155
Objectives[11]mission_Actors[7]Heading = 215.0789
Objectives[11]mission_Actors[7]String_Name = a_f_m_genbiker_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = False
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 100
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = False
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = Pistol
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -827.534
Objectives[12]positionY = 176.4445
Objectives[12]positionZ = 69.93947
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Check that Jester's GPS!
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 165.3879
Objectives[13]positionY = 2257.591
Objectives[13]positionZ = 90.99953
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = -1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 129.0613
Objectives[13]ObjectiveMessages[0]positionY = 2277.966
Objectives[13]ObjectiveMessages[0]positionZ = 94.61124
Objectives[13]ObjectiveMessages[0]Message = Go on, get that car outta here, he's after it!!
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = Biker
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 2
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 118.5258
Objectives[13]ObjectiveMessages[1]positionY = 2279.818
Objectives[13]ObjectiveMessages[1]positionZ = 95.39651
Objectives[13]ObjectiveMessages[1]Message = You bet yer ass I'm after it! COME HERE!!
Objectives[13]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[13]ObjectiveMessages[1]Sender = Michael
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 171.3342
Objectives[14]positionY = 2274.343
Objectives[14]positionZ = 91.63583
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = 174.2376
Objectives[14]ObjectiveMessages[0]positionY = 2279.887
Objectives[14]ObjectiveMessages[0]positionZ = 91.53195
Objectives[14]ObjectiveMessages[0]Message = Alright let's see... Options... GPS... Recent Locations...
Objectives[14]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[0]Sender = Michael
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 2
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 179.3822
Objectives[14]ObjectiveMessages[1]positionY = 2282.368
Objectives[14]ObjectiveMessages[1]positionZ = 90.78252
Objectives[14]ObjectiveMessages[1]Message = Bingo, there we go!
Objectives[14]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[1]Sender = Michael
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 7
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -824.5815
Objectives[15]positionY = 180.697
Objectives[15]positionZ = 70.58263
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 218.1237
Objectives[16]positionY = 2293.645
Objectives[16]positionZ = 79.73031
Objectives[16]Random_Actors_Actor_Model_Name = a_f_m_genbiker_01
Objectives[16]Random_Actors_Vehicle_Model_Name = daemon
Objectives[16]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[16]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[16]Random_Actors_Weapon_Model_Name = Pistol
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 1
Objectives[16]Random_Actors_Max_ReSpawn = 2
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 1
Objectives[16]mission_Props[0]Model = prop_laptop_lester
Objectives[16]mission_Props[0]PlaceOnGround = False
Objectives[16]mission_Props[0]FreesePosition = True
Objectives[16]mission_Props[0]positionX = 1723.935
Objectives[16]mission_Props[0]positionY = 3314.426
Objectives[16]mission_Props[0]positionZ = 40.2215
Objectives[16]mission_Props[0]rotationX = 0
Objectives[16]mission_Props[0]rotationY = 0
Objectives[16]mission_Props[0]rotationZ = 15
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = 223.3914
Objectives[17]positionY = 2295.322
Objectives[17]positionZ = 79.31525
Objectives[17]Random_Actors_Actor_Model_Name = a_m_m_genbiker_01
Objectives[17]Random_Actors_Vehicle_Model_Name = daemon
Objectives[17]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[17]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[17]Random_Actors_Weapon_Model_Name = Pistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 1
Objectives[17]Random_Actors_Max_ReSpawn = 2
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 2
Objectives[17]mission_Vehicles[0]positionX = 1757.507
Objectives[17]mission_Vehicles[0]positionY = 3295.848
Objectives[17]mission_Vehicles[0]positionZ = 40.78738
Objectives[17]mission_Vehicles[0]Heading = 235.146
Objectives[17]mission_Vehicles[0]Name = FIB
Objectives[17]mission_Vehicles[0]Model = fbi
Objectives[17]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[17]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = True
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[1]positionX = 1697.26
Objectives[17]mission_Vehicles[1]positionY = 3282.684
Objectives[17]mission_Vehicles[1]positionZ = 40.78199
Objectives[17]mission_Vehicles[1]Heading = 219.8576
Objectives[17]mission_Vehicles[1]Name = FIB
Objectives[17]mission_Vehicles[1]Model = fbi
Objectives[17]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[17]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = 0
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = True
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Go to the GPS Location.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 1737.585
Objectives[18]positionY = 3287.816
Objectives[18]positionZ = 40.1393
Objectives[18]Heading = 430.1385
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 50
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 1731.87
Objectives[19]positionY = 3303.588
Objectives[19]positionZ = 40.22349
Objectives[19]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[19]Random_Actors_Vehicle_Model_Name = blista
Objectives[19]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 3
Objectives[19]Random_Actors_Max_ReSpawn = 3
Objectives[19]Random_Actors_Spawn_End = True
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -822.1285
Objectives[20]positionY = 183.0912
Objectives[20]positionZ = 70.92405
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 1737.945
Objectives[21]positionY = 3306.521
Objectives[21]positionZ = 40.22349
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 20
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 4
Objectives[21]ObjectiveMessages[0]positionX = 1739.174
Objectives[21]ObjectiveMessages[0]positionY = 3293.208
Objectives[21]ObjectiveMessages[0]positionZ = 40.12366
Objectives[21]ObjectiveMessages[0]Message = Hold up Michael. The client just added another request, I'm passing him over...
Objectives[21]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[0]Sender = Franklin
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 2
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 1730.739
Objectives[21]ObjectiveMessages[1]positionY = 3292.928
Objectives[21]ObjectiveMessages[1]positionZ = 40.16491
Objectives[21]ObjectiveMessages[1]Message = Yeah h-hi? Is this Michael De Santa? Before you grab the laptop, can you do something else?
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = Client
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 7
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 1736.579
Objectives[21]ObjectiveMessages[2]positionY = 3280.817
Objectives[21]ObjectiveMessages[2]positionZ = 40.11782
Objectives[21]ObjectiveMessages[2]Message = Franklin has transfered a software on your phone, can you run that software on the laptop?
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = Client
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 13
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 1727.494
Objectives[21]ObjectiveMessages[3]positionY = 3282.781
Objectives[21]ObjectiveMessages[3]positionZ = 40.06795
Objectives[21]ObjectiveMessages[3]Message = I need to make sure that... the laptop wasn't uhhh tampered with. It'll take just a moment.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = Client
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 17
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[22]Type = Hack_Objective
Objectives[22]Text = Run the Software on the Laptop.
Objectives[22]positionX = 1723.994
Objectives[22]positionY = 3313.88
Objectives[22]positionZ = 40.22349
Objectives[22]Hack_Anim = Laptop on Floor
Objectives[22]Hack_Both = False
Objectives[22]Hack_Prop_PositionX = 1723.935
Objectives[22]Hack_Prop_PositionY = 3314.426
Objectives[22]Hack_Prop_PositionZ = 40.2215
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 1726.59
Objectives[23]positionY = 3309.146
Objectives[23]positionZ = 40.22349
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 15
Objectives[23]mission_ActorsCount = 4
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = 1723.693
Objectives[23]mission_Actors[0]positionY = 3311.639
Objectives[23]mission_Actors[0]positionZ = 41.22349
Objectives[23]mission_Actors[0]Heading = 350.1385
Objectives[23]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = True
Objectives[23]mission_Actors[0]SetHealth = 3000
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Stationary
Objectives[23]mission_Actors[0]weapon = StunGun
Objectives[23]mission_Actors[0]Variation = Custom
Objectives[23]mission_Actors[0]Task = 1
Objectives[23]mission_Actors[0]Task_Guard_Range = 1
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 1725.467
Objectives[23]mission_Actors[1]positionY = 3311.791
Objectives[23]mission_Actors[1]positionZ = 41.22349
Objectives[23]mission_Actors[1]Heading = 35.13847
Objectives[23]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = False
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = True
Objectives[23]mission_Actors[1]SetHealth = 3000
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Stationary
Objectives[23]mission_Actors[1]weapon = StunGun
Objectives[23]mission_Actors[1]Variation = Custom
Objectives[23]mission_Actors[1]Task = 1
Objectives[23]mission_Actors[1]Task_Guard_Range = 1
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = 1726.225
Objectives[23]mission_Actors[2]positionY = 3312.28
Objectives[23]mission_Actors[2]positionZ = 41.22349
Objectives[23]mission_Actors[2]Heading = 65.13535
Objectives[23]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = False
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = True
Objectives[23]mission_Actors[2]SetHealth = 2000
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Stationary
Objectives[23]mission_Actors[2]weapon = StunGun
Objectives[23]mission_Actors[2]Variation = Custom
Objectives[23]mission_Actors[2]Task = 1
Objectives[23]mission_Actors[2]Task_Guard_Range = 1
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = 1724.498
Objectives[23]mission_Actors[3]positionY = 3311.625
Objectives[23]mission_Actors[3]positionZ = 41.22349
Objectives[23]mission_Actors[3]Heading = 5.135274
Objectives[23]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = False
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = True
Objectives[23]mission_Actors[3]SetHealth = 3000
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Stationary
Objectives[23]mission_Actors[3]weapon = StunGun
Objectives[23]mission_Actors[3]Variation = Custom
Objectives[23]mission_Actors[3]Task = 1
Objectives[23]mission_Actors[3]Task_Guard_Range = 1
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Vehicles = 2
Objectives[23]mission_Vehicles[0]positionX = 1736.174
Objectives[23]mission_Vehicles[0]positionY = 3302.646
Objectives[23]mission_Vehicles[0]positionZ = 40.86768
Objectives[23]mission_Vehicles[0]Heading = 20.13935
Objectives[23]mission_Vehicles[0]Name = FIB
Objectives[23]mission_Vehicles[0]Model = fbi
Objectives[23]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[23]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 0
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = False
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 0
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[1]positionX = 1733.351
Objectives[23]mission_Vehicles[1]positionY = 3301.784
Objectives[23]mission_Vehicles[1]positionZ = 40.86768
Objectives[23]mission_Vehicles[1]Heading = 20.14466
Objectives[23]mission_Vehicles[1]Name = FIB
Objectives[23]mission_Vehicles[1]Model = fbi
Objectives[23]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[23]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[23]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[1]HasPearlescent = False
Objectives[23]mission_Vehicles[1]Livery = 0
Objectives[23]mission_Vehicles[1]DirtLevel = 0
Objectives[23]mission_Vehicles[1]LockedForPlayer = False
Objectives[23]mission_Vehicles[1]Locked = False
Objectives[23]mission_Vehicles[1]Alarm = False
Objectives[23]mission_Vehicles[1]HotWired = False
Objectives[23]mission_Vehicles[1]Invincible = False
Objectives[23]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[1]Remove_After = 0
Objectives[23]mission_Vehicles[1]Survive_Number = 0
Objectives[23]mission_Vehicles[1]Failed_Text = 
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = 1730.821
Objectives[23]ObjectiveMessages[0]positionY = 3311.085
Objectives[23]ObjectiveMessages[0]positionZ = 40.22349
Objectives[23]ObjectiveMessages[0]Message = GET HIM!! HOLD HIM DOWN!
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = ???
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = True
Objectives[23]ObjectiveMessages[0]DelayTime = 1
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 1734.368
Objectives[23]ObjectiveMessages[1]positionY = 3311.946
Objectives[23]ObjectiveMessages[1]positionZ = 40.22349
Objectives[23]ObjectiveMessages[1]Message = Hehehe, I see him. Alright, we got him. Grab him and take him in for questioning.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = ???
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 5
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 1732.401
Objectives[23]ObjectiveMessages[2]positionY = 3316.901
Objectives[23]ObjectiveMessages[2]positionZ = 40.22349
Objectives[23]ObjectiveMessages[2]Message = Michael?! MICHAEL!! Hey who the fuck are you ballsack-ass niggas?! Get the hell outta my offi-
Objectives[23]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[23]ObjectiveMessages[2]Sender = Franklin
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 10
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = False
Objectives[23]ObjectiveMessages[2]TypeTextMesage = True
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

